Updating galciv2 without serial code 2 03 sportz dating

Posted by / 15-Jun-2020 17:40

Updating galciv2 without serial code 2 03

added code to create a mod description xml and read it in fixed some hardcoded text fixed crash in Assasinate Leader random event made it so that the category strings can be translated by making the category string in the GC2file the fieldname for a string in the string table SDesign Wnd.made anomalies tooltip use the description from instead of their name added ignore flag to raceconfig so that you can disable races; ignored races cannot be selected on Race Wnd or Opponent Wnd tweaked code in Font Manager that calculates the character widths so text should display a bit better for both English and foreign languages Mods Directory Browse Dialog fixed crash with bad trade route fixed bug reading in invasion tactics made info icons save their parsed definitions so that they'll come up faster fixed 2 string not found in invasions changed it so that you can't set relations higher than friendly on the opponentwnd in a metaverse game changed Get Distance In Tiles to round down when using the Euclidean heuristic so that partial tiles in the starbase ZOC will count fixed bug where unknown minor race could steal techs for you but you couldn't see them on the minor race screen because you hadn't met them.

Ship Details Wnd: Lists Crew Count of Colony and Transport Ships Ship Details Wnd: Shows destination of ship.

Battle System: Ties go to attacker (as discussed at the meeting) Combat Viewer: Ships have their frames cloned so they can scale correctly for the battle Colony Manager: Population is now displayed with 1 decimal place instead of 3 ( to allow more room on the screen for other things ) Changed the way ship frame cloning works so it is more efficient (major memory saver!

) Fixed bug in frame sharing where mini-freighters and normal freighters would not be the correct size Fixed a bug where only the first starbase of a type that was built would animate, others would not animate unless the first one was on screen.

Added option 'Move Camera to Selected Colony in Colonies List ' When this option is checked, the camera will scroll to a planet when it is selected in the civ manager colonies list UI Tweak: Selecting a planet no longer deselects ships. Fixed bug where planets that used terraform improvements did not have the correct planet quality after loading a saved game.

This allows you to select ships, then select a planet, see if you want to send ships there, then click another planets to check it out, and see if you want to send the ships there. The stored improvement value for Planet Quality is saved, all other stored improvement values can be recalculated, but planet quality can't be recalculated since the terraform improvements do remain after they are built.

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These would be called before any music was playing, so the end volume would not get set to the current volume and it would remain at its default value of 1.0 (full volume) The fade in effect was then increasing the volume until it reached this full volume.